PC Relics
Enmeshment

Enmeshment

Range: 10 yards
Casting Time: 6 segments
Duration: Special
Type: Conjuration / Summoning
Area of Effect: 30 foot cube
Saving Throw: Negates
Components: S
Cleric
Diety: Istus
Level 6
GA14

This spell creates a mass of weak, sticky threads which lasts one turn. The threads block vision but do not impede movement. They are non-flammable and can only be removed by a successful dispel magic spell. Creatures touching the threads must save vs. spell at -3 or be instantly teleported to a misty labyrinth of unlimited size. Prisoners within the labyrinth are filled with a nameless dread, and vision is limited to 10 feet. Prisoners are 50% likely to attack any creature they meet, friend or foe. Pris- oners not engaged in combat may attempt a save vs. spell on the second round of confinement, and each round there- after until they escape or the spell duration ends.
Creatures with magic resistance may roll when touching the threads; if the roll is successfulthe creature is not con- fined; if the roll fails the creature is trapped until it saves or the spell duration ends. Prisoners in the labyrinth when the spell duration ends are returned to their point of origin.