PC Relics
Part Water

Part Water

Range: 2" / Level
Casting Time: 1 turn
Duration: 1 turn / level
Type: Alteration
Area of Effect: Special
Saving Throw: None
Components: V, S, M
Cleric
Diety: All
Level 6
PH51

By employing a port water spell, the cleric is able to cause water or similar liquid to move aport, thus forming a trough. The depth and length of the trough created by the spell is dependent upon the level of the cleric, and a trough 3' deep by 1' by 2" (20' or 20 yards) is created per level, i.e. at 12th level the cleric would port water 36' deep by 12' wide by 24" (240' or 240 yards) long. The trough will remain as long as the spell lasts or until the cleric who cast it opts to end its effects (cf. dispel magic The material component of this spell is the cleric's religious symbol.