PC Relics
Control Weather

Control Weather

Range: 0
Casting Time: 1 turn
Duration: 4-48 hours
Type: Alteration
Area of Effect: 4-16 square miles
Saving Throw: None
Components: V, S, M
Cleric
Diety: All
Level 7
PH52

The control weather spell allows a cleric to change the weather in the area he or she is in at the time the spell is cast. The spell will affect the weather for from 4 to 48 hours (4d12) in an area of from 4 to 16 sq miles (4d4). It requires 1 turn to cast the spell and an additional 1 to 4 (d4) turns for the effects of the weather to be felt. The control weather spell will not radically change the temperature, ie. from below zero to a 100 degree temperature heat wave. The weather control possible depends upon the prevailing conditions (see nested tables) All three aspects of the weather (clouds/[precipitation, temperature, and wind) can be controlled, cut only as shown. For example, a day which is clear, warm and with light wind can be controlled to become hazy, hot and calm. Contradictions are not possible - fog and strong wind, for example. Multiple control weather spells can be used only in succession. The material conponents for this spell are the cleric's religious symbol, incense, and prayer beads or similar prayer object. Obviously, this spell functions only in areas where there are appropriate climatic conditions
Clouds/Precipitation Temperature Wind
CALM WEATHER HOT WEATHER CALM
- Very clear - Warm weather - Dead calm
- Light clouds or hazy - Sweltering heat - Light Breeze
PARTLY CLOUDY WEATHER WARM WEATHER LIGHT WIND
- Clear weather - Hot weather - Calm
- Cloudy - Cool weather - Strong wind
- Mist/Light rain/small hail COOL WEATHER STRONG WIND
- Sleet/Light snow - Warm weather - Light wind
CLOUDY WEATHER - Cold weather - Gale
- Partly cloudy COLD WEATHER GALE
- Deep clouds - Cool weather - Strong Wind
- Fog - Arctic cold - Storm
- Heavy rain/Large hail STORM
- Driving sleet/Heavy snow Gale
- Hurricane-Typhoon
All three aspects of the weather (clouds/precipitation, temperature, and wind) can be controlled, but only as shown. For example, a day which is clear warm, and with light wind can be controlled to become hazy, hot, and calm. Contradictions are not possible - fog and strong wind, for example. Multiple control weather spells can be used only in succession. The material components for this spell are the cleric’s religious symbol, incense, and prayer beads or similar prayer objects Obviously, this spell functions only in areas where there are appropriate climatic conditions.