PC Relics
Speak with Animals

Speak with Animals

Range: 0
Casting Time: 3 segments
Duration: 2 rounds / level
Type: Alteration
Area of Effect: One animal type in 4" radius of druid
Saving Throw: None
Components: V, S
Druid
Diety: None
Level 1
PH55

By employing this spell, the druid is empowered to comprehend and communicate with any warm or cold-blooded animal which is not mindless (such as an amoeba). The druid is able to ask questions, receive answers, and generally be on amicable terms with the animal. This ability lasts for 2 melee rounds for each level of experience of the druid employing the spell. Even if the bent of the animal is opposite to that of the druid evil/good, good/evil), it and any others of the same kind with it will not attack while the spell lasts. If the animal is neutral or of the same general bent as the druid (evil/evil, good/good), there is a possibility that the animal, and its like associates, will do some favor or service for the druid. This possibility will be determined by the referee by consulting a special reaction chart, using the charisma of the druid and his actions as the major determinants. Note that this spell differs from speak with monsters (q.v.), for it allows conversation only with basically normal, non-fantastic creatures such as apes, bears, cats, dogs, elephants, and so on.