Jump
Diety: None
PH67
When this spell is cost, the individual is empowered so leap up so 30' forward or 10' backward or straight upward. Horizontal leaps forward or backward are in only a slight arc - about 2'/10' of distance traveled. The lump spell does not insure any safety in landing or grasping as the end of the leap. For every 3 additional levels of experience of the magic-user beyond the 1st, he or she is able to empower 1 additional leap, so a 4th level magic-user can cast a jump spell which enables the recipient so make 2 leaps, 3 leaps at 7th level, etc. All leaps muss be completed within 1 turn after the spell is cast, for after that period has elapsed the spell wears off. The material component of this spell is a grasshopper's hind leg, one for each leap, to be broken when the leap is mode.