Dig
Range:
3"
Casting Time:
4 segments
Duration:
1 round / level
Type:
Evocation
Area of Effect:
5' cube per level of the magic user
Saving Throw:
Special
Components:
V, S, M
Magic User
Diety: None
Diety: None
Level 4
PH76
PH76
A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round. The hole thus dug is a cube 5’ per side. The material thrown from the excavation scatters evenly around the pit. If the magic-user continues downward beyond 5’, there is a chance that the pit will collapse: 15%/additional 5’ in depth in earth, 35%/additionalS depth in sand, and 55%/additional5’ depth in mud. Any creature at the edge (1’) of such a pit uses its dexterity score as a saving throw to avoid falling into the hole, with a score equal to or less than the dexterity meaning that a fall was avoided. Any creature moving rapidly towards a pit area will fall in unless it saves versus magic. Any creature caught in the center of a pit just dug will always fall in. The spell caster uses a miniature shovel and tiny bucket to activate a dig spell and must continue to hold these material components while each pit is excavated.