PC Relics
Zephyr

Zephyr

Range: 0
Casting Time: 2 segments
Duration: 1 segment
Type: Evocation
Area of Effect: 1" path, 1/2" per level in length
Saving Throw: None
Components: V, S, M
Magic User
Diety: None
Level 2
UA55

By means of this spell, a gentle draft of air moves from the spell caster and travels in the direction that he or she is facing. It continues until the maximum area of effect is reached. The force of the zephyr is sufficient to cause small flames to waver and dance. It fans flames and fires of larger size, making them hotter ( + 1 on damage dice, if applicable). It will hold back moving clouds of vapors (such as a cloudkill) for 1 round. It will weaken such vapors as fog cloud and wall of fog so as to reduce their duration by half. It will move stagnant air, vapors, or even poisonous gases backwards by 1 ”, and this force likewise reduces their duration and potency by half, unless the vapor or gas is renewed by some source. The material
component for this spell is a piece of fine parchment, accordion folded and tacked near the bottom with a pin or ivory or silver.