PC Relics
Cure Light Wounds

Cure Light Wounds

Range: Touch
Casting Time: 5 segments
Duration: Permanent
Type: Necromantic
Area of Effect: Character Touched
Saving Throw: None
Components: V, S
Cleric
Diety: All
Level 1
PH43

Upon laying his or her hand upon a creature, the cleric causes from 1 to 8 hit points of wound or other injury damage to the creature's body to be healed.

This healing will not affect creatures without corporeal bodies, nor will it cure wounds of creatures not living or those which can be harmed only by iron, silver, and/or magical weapons.

Its reverse, cause light wounds, operates in the same manner; and if a person is avoiding this touch, a melee combat "to hit" die is rolled to determine if the cleric's hand strikes the opponent and causes such a wound. Note that cured wounds are permanent only in so far as the creature does not sustain further damage, and that caused wounds will heal damage. further damage, and that caused wounds will heal - or can be cured - just as any normal injury will. Caused light wounds are 1 to 8 hit points of damage.